Microblue is a micro-course platform where indie game developers teach niche Unreal Engine mechanics — procedural dungeons, physics puzzles, AI behavior trees — in bite-sized, immediately actionable tutorials.
// COURSE TOPICS
Each course is a tight, focused system — one mechanic, fully wired, ready to ship.
BSP trees, corridor carving, and room placement. Build infinite, handcrafted-feeling dungeons without a single hardcoded level.
Chaos physics blueprints for satisfying weight, momentum, and constraint puzzles. No C++ required.
Patrol, chase, flee, coordinate. Reactive enemy AI that reads like natural intelligence — built entirely in Blueprints.
Real-time spline mesh tools for roads, rivers, and walls. Let players shape the world mid-game.
Wind, rain, and snow that actually affect gameplay. Material Parameters, Niagara particles, and Blueprint wiring.
Drag-and-drop inventory, item stacking, equipping, and save/load — all wired together with Data Tables.
+ MORE TOPICS LAUNCHING WITH BETA
// HOW IT WORKS
An indie developer records a focused 15-minute Blueprint walkthrough for one niche mechanic.
You follow along, wire the Blueprints, and have a working system in your own project before the video ends.
The creator earns revenue every time someone watches. Knowledge compounds. The community grows.
// GET EARLY ACCESS
We're inviting early learners and creators to shape the platform. Drop your email — you'll get access before anyone else.